![]() They are, Finding the Cure, Out of Mind, and Into the Unknown (all of which I have done). Update: it turns out I have all 13 achievements, but the last 3 are not recorded assuming they are as listed online. But when I visited her base, she was just playing Words with Friends or something because she totally blanked me. I figured the devs would have put something in there like a "Wanna come with?" or "See ya later and thanks for all your help". I could continue to explore since I still have 3 achievements to get and there's doubtless other stuff that I missed, but I am not sure BZ has that much more to offer me right now.įor me, the biggest disappointment was visiting Maida before I was about to leave. I don't usually play through games multiple times, at least not in quick succession which means this game is pretty much done for me. I liked the ending except for the fact that means the game is over. For that reason, I don't have the same history as some other players who have been playing for months or years through the development of the game, so I don't really have this anticipation or build-up that others have. I am new to the series and only just played/completed Subnautica a couple of weeks ago. Anyway I have no hard feelings and the game was still a good time I just was expecting a bit more then a frozen fish and a big cliffhanger at the end. I feel like there were a lot of potential alternative outcomes the pivotal moments in the story but the game seemed to go down the less interesting path most of the time. There is a lot of people who feel the game is underwhelming and I think it is because the story kinda took the easy route in my opinion. I would have been much more satisfied if there was a single spaceship or something on the precursor planet so we at least knew. I was really hoping for the frozen leviathan to thaw out or for Alan to pull some alien wizardry and bring it back to life. This kinda felt like cheating and in the end I couldn’t find the antidote, so I kinda missed out on that closure. I found myself constantly googling locations of items and guides on how to get to different biomes even though I read most of the PDA’s. I found the ending very underwhelming and I ended up missing out on a lot of key story elements when I just played the game casually. ![]() I also made sure to wait for the full game to be released before playing though. When I heard about below zero I bought the game and made a point to not watch any videos and spoil it for myself. Kinda one of those games where you wish you could play it for the first time again. Ok, so I watched the big name youtubers play the original subnautica and I really regretted it because I had no desire to play it for myself as I already knew the story inside and out. I get what Foxtrot56 is trying to say and in the first subnautica, we think they all die which is true, but then in the second subnautica, AL AN says he doesn’t know, so know the game is basically implying they might be alive or dead, and at the end you as the player are just left on a dead end where the game doesn’t answer the main topic that it brought up, I understand they want a subnautica 3 but this isn’t how cliffhangers are done, but hey could’ve at least shown something that tells the player whether or not the architects are dead or alive Cliffhangers give you a little peak at the future game that shocks you, in BZ ending, the only peak they give is the “architects world” and that’s it, that’s not a peak, it answers nothing, and doesn’t leave you on a cliffhanger but rather on a dead end. After making the main attraction the architects, you can’t just take the player to the end to see their fate and then just end on that note, that’s not how cliffhangers work. But It’s not even that we didn’t care about robins sister, it’s that the story was more focused on the architects. 60% of BZ was focused on AL AN and the fate of the architects, the last 40% was about robins sister which I don’t think any of us really gave a damn about. Nah I agree with you rocket, it’s frustrating.
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